
Fixed an issue with Armor Panel side textures being stretched or differently scaled Fixed an issue where voice chat was transmitted through unstreamed grids, but would not play on client MR-30E Magazine -> MR-30E Rifle Magazine MR-50A Magazine -> MR-50A Rifle Magazine Automaton Timer Block - 1 block, S+L grid Automaton Programmable Block - 1 block, S+L grid Top Mounted Camera - 1 block, S + L grid Warning Signs - 13 variants L grid, 13 variants S grid Compact Saddle Cockpit - 1 block, S grid Emotion Controller & 16 emoticons - 1 block, S + L grid Conveyor Pipe Cap - 1 block, L grid (added to Heavy Industry Pack) 2x2 Off-road Wheels - 2 blocks, S + L grid (added to Wasteland Pack) Centered Armor Panels - 2 blocks S + L grid - light & heavy AI Offensive (Combat) - 1 block, S + L grid AI Defensive (Combat) - 1 block, S + L grid AI Recorder (Task) - 1 block, S + L grid New overlay when manually controlling Turrets Turrets: cycle subsystem in toolbar now shows the name of currently selected subsystem UI Improvements: Increased Target Locking distance by 500m, totaling 2500m Added Grey Lead Indicator + "Out of weapon range" text indicator when you are out of range for the selected weapon When triggering this action, turrets will prioritize the target that is currently fully target locked by the player New action: Focus Locked Target (replacing Copy target)

The "Forget Target" and "Copy Target" actions have been removed


Turrets will now automatically engage a locked target if it is within the turret’s max range and Line of Sight (and the turret is not already engaging another target) Intel Arc GPUs Supported, minimal version of driver. Small grid “Ejector” block has been changed to Small Connector (including Connector functionality) Added Sun Tracking option to Custom Turret Controller Locked Landing Gear no longer takes control of the grids they are attached to

Event Controller & AI Blocks are here! ( Grid AI Guide) These powerful new mechanics will create new engineering opportunities and serve as a foundation for future upgrades and improvements to the existing PvE content. This update will not only reshape automation, but it will also serve as a basis for continued exploration of the “NPC” concept. We cannot wait to see the workshop come ALIVE with new creations. These new blocks empower your creativity like never before. For this Major update we have provided you with the tools you need to define a new era in automation. Explore a future full of automated and animated allies and enemies.
